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[Feature] Run & Walk speed values.
#23
It has to do with your ping. You could receive data every 200 milliseconds or 20 milliseconds or even 1000+ milliseconds (which means 1 second of delay).

When the player moves you will receive their location every however many ping. They can move faster than your ping (unless you're under 32 or something probably) and when you catch up with the server they will jump from where you currently see them to where they actually are...which is what we call lag.
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