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DX7 and Class Demo *ver 1.4*
#11
The memory leak I found, though, was with sound buffering (also going to be a memory leak with MS4). When a sound is finished playing, it doesn't clear out. So you could potentially load up 50 (or however much your buffer count is set to) sounds...I have a fix for that, that me and Nean tried and worked, but there's still a memory leak Nean says.
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