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[Feature] Y-based sprite rendering!
#9
Matt Wrote:
Robin Wrote:
GIAKEN Wrote:You actually need to convert a lot of stuff to Y-based rendering...IE there's a problem with fringe layers where if you walk under one and you're taller than 64 pixels, your head will go over the stump but under the tree part.

"I" need to convert it?

Y-based rendering on players is there to make it so you don't need BltPlayerTop or any of that crap.

It does it's purpose.

If you're creating maps which can't handle any sprites bigger than 32x32, that's your problem. Take the tutorial for what it is.

I think he said "you" as a generalization. Meaning it towards everyone.

I don't see why everyone should. I can't think of many people who can't make a map which doesn't have fringing issues.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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