01-06-2009, 05:57 PM
Updated to work with the latest MS4.
Basically, the lHeight and lWidth were being stored in the .SurfDescription when the sprite ready-ing code was called, which came after all the calculations were passed. I changed it so this was called before the calculations.
Basically, the lHeight and lWidth were being stored in the .SurfDescription when the sprite ready-ing code was called, which came after all the calculations were passed. I changed it so this was called before the calculations.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


