20-05-2009, 05:45 PM
SQL & flat files read/write speed is about the same, flat files are a little easier for the typical user to get working. Start with flat files, and make a SQL branch later down the road. Any data system can always be converted to any other data system, so it doesn't really matter which one you choose. I'm always in favor of the simple approach, flat files seem simpler.
Mirage is great because it doesn't incorporate a bunch of half-assed bloatware features.. You don't have to spend days taking out what you don't need. I think the .net version should take this idea even further, and only provide us with the bare bones.
Quote:MScript - Don't know VB? Not a real programmer? MScript will make it easy for you to start a basic RPG. It will also give the more advance users a break from re eventing the wheel and go right into the core development.Good.. My suggestion is anything that can be scripted should be scripted, keeping the source as small and simple as possible. I don't think you should 'dumb it down' for the average developer.. make it just as powerful as coding.
Quote:Built in guild supportI'm a little disappointed about this, I think mirage should be a bare bones engine.. What if I don't want guild or mission support in my game? I have to manually take it out? Wouldn't it be better for us to choose whether or not we need these features and add them in if need be?
Built in mission/quest editor.
Mirage is great because it doesn't incorporate a bunch of half-assed bloatware features.. You don't have to spend days taking out what you don't need. I think the .net version should take this idea even further, and only provide us with the bare bones.