02-06-2006, 11:12 AM
I used about 4 textures in 3dmax, which where mud and grass overlays, with simple bump maps.
The water was a simple transparent texture, and reflections were added in photoshop, also bloom, advanced lighting and sky were added in photoshop along with the border. I have only the normal renderer with 3dsmax, no third party renderer like vray or brazil (so no HDR or GI
).
Thanks for your comments, much appreciated
.
The water was a simple transparent texture, and reflections were added in photoshop, also bloom, advanced lighting and sky were added in photoshop along with the border. I have only the normal renderer with 3dsmax, no third party renderer like vray or brazil (so no HDR or GI

Thanks for your comments, much appreciated
