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MS4 MySQL With Registry Key-Based Banning
#3
the ban has backups. a hacker can intercept the packet but it wont matter. the server will have a keyban and ip ban together. When a player starts the client for the first time, it registers an IP and a Key, so if a player bypasses an IP ban the Key still bans them, and if they bypasss the key ban the IP bans them. if they manage to intercept the packet and mask their ip, they still have the problem of the server wont auth you for login and/or registration without the packet. if they CHANGE the packet, it will still keep them out, because the client then has to receive an auth packet from the server or it still wont load. i dont see how they could mimic the server's packet, do you? either way youll still have account bans, and i am also adding email bans so if they register with the same email again, it wont work, and i doubt anyone would try to hack one of our games and repeat the same steps EVERY SINGLE TIME (put emphasis, i would be plain annoying) if they could ACTUALLY bypass all the bans. I am STILL going to add the HDS ban to add extra precaution.
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