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Client-side timers
#8
Rian Wrote:Midgard has a hunger system. Client side is definitely a bad idea. What I did in midgard was use the existing (and unused) SP stat. The code already exist server side for regenerating HP, MP, and SP periodically. All I did was reverse the formula for SP to make it go backwards. Pretty much just as easy as changing a + to a -

Could this same method be applied to stat buffs? When the buff is activated, the SP (for example) starts to decrease, when it reaches 0, the buff is removed.
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