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Adding Scripting to Feature-Rich mirage
#9
Nean Wrote:I was talking to a C programmer about scripting languages a while ago, and he mentioned BooScript, LUA, and Python for scripting. Also, I made a topic about implementing SadScript effectively, but I guess no one knows, or is too lazy to explain. Big Grin

I've experimented with LUA in the past, It's kind of slow when It loads the very first thing(like the first scripted npc or w/e you click loads up slow) but after that everything load's up pretty quick.
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