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Feature-Rich Version
#14
So you say all of them go in? And the point of this was to make it so people don't have to torrent vb6 or spend $400 on it on ebay to use mirage. I am not going to put in actual game specific features, like a pokemon system, but I do want to put in things that all games could use.

I am thinking of doing ranged weapons next. Should I just rip out what I did for rising flames, or should it be only 4 directional arrows. Should arrows have their own editor, or use values in items? Should arrows require ammo? Should there be a preset range on arrows?

If I make guilds, do I have to create a guild creation item/tile?

Should I add scripting for tiles? (something even people with vb6 can find useful)
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