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[Security] Stop Speedhacking Once and For all
#6
The playerwarp, if you notice, says temporary.

The server timer is fine being exact, as nothing bad happens if it catches you "speed hacking". Even if two packets come in close together, the server will still move you the same, and the client (if it isn't actually hacking) will also move you the same, and everything will be in sync.

Yes, I am going to change the update packet, but I left right after I made this tutorial, so if you needed to stop speedhacking you could use it as a semi-permanent fix and nothing terribly bad would happen.




Also, why was this moved? Isn't the section I put it in for bug-fixes? I would not really call this a feature.
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