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Config File
#7
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The person that made the game should be able to change it, but the players shouldn't be able to change it. That's 1 way how I hacked some games by hooking their client up with my server and catching the packets.

Giaken, I showed you how to do that lol. If your game isn't programmed idiotically (which mirage currently is right now, don't worry I am going to fix it!) then there is nothing you can do by changing the ip through the Config.ini file.

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It may be cuter to encrypt p/w's before storing them in a .txt file.

I don't think it is worth it to add a whole encryption system just to read a string that you can choose not to store if you are paranoid. If someone really wants your password, encrypting it won't help as they will have the program to decrypt it also (the client). Just don't check the remember password checkbox.



I realized that the remember password button does not stay checked, and I will fix that shorty. Then I will work on some security, and maybe we can have hackfest again Big Grin.


@Rian: You posted while I was posting, but I really don't get what you are saying. I am pretty sure giaken was implying to do something like he has in asphodel where the configuration is sent from the server to the client after connection. A /setip wouldnt work because you would need to be connected to something (a ip) in order to be able to use it Confusedhock: .
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