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Spell animations fix when target dies
#17
DDS_Spell(scrlFrame.Value)

scrlFrame.Value is exceeding the DDS_Spell's limits.

I haven't looked at the newest MS4, but find:

DDS_Spell(1 To

Not sure what it's set as, but make sure that the scroll bar's max doesn't go over the max value DDS_Spell can hold.
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