24-07-2009, 12:39 PM
The "main paradigm" is proved to be the best for this kind of applications(games). I'm not saying that you can't make a game with VB6 (Mirage, daah), but Object Oriented Languages makes it more easy and reliable.
Imo, it's better to make one single source that can handle all the needs from the community. If you want to make a simple game, then you just don't use the transparencies and particle effects. For example, my AI system is kind of heavy weight, so a VB6 server kind of make it slower for me. If it has developed in C++ the performance would be much better, and you'll even be able to make safe multi-threaded applications (yes, you can do it with Vb6, but it's way hard and you need a damn good knowledge to make it work). I also love Mirage for the fact it is very simple, but I think that DX8 is a feature that is constructive for the source. If, for example Math, don't need/like it, the don't need to remove it, just don't use it, since DX8 support simple 2D rendering.
Imo, it's better to make one single source that can handle all the needs from the community. If you want to make a simple game, then you just don't use the transparencies and particle effects. For example, my AI system is kind of heavy weight, so a VB6 server kind of make it slower for me. If it has developed in C++ the performance would be much better, and you'll even be able to make safe multi-threaded applications (yes, you can do it with Vb6, but it's way hard and you need a damn good knowledge to make it work). I also love Mirage for the fact it is very simple, but I think that DX8 is a feature that is constructive for the source. If, for example Math, don't need/like it, the don't need to remove it, just don't use it, since DX8 support simple 2D rendering.