31-03-2009, 02:52 PM
A game handeling the AI client side, I have to think about this. hmm, for the client to process the AI, it would have to send it to the server.. eh.. this doesn't seem like a very smart idea. All clients would do the same calculations sending the same results to the server. Or am I totally off now. Can't figure out why you want it in the client. Your talking about npc AI now right, hmm.. why would I want it in the client. To reduce server stress, but, instead of the server processing the data. He needs to accept it over and over again - hence storing it. hm.. I'd have to say it's way smarter to store the ai on a separate server rather than in the client.