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Client side AI(SERIOUS TOPIC)
#3
Quote:If Im correct, Dragoon posted a proper AI tut, but it would be too "heavy" for the server to use. Moving a bit of the calculations client-side to reduce server-stress would not be that big of a deal, would it? With multiple people on the same map, server couldeven go as far as compare results, and with only 1 person on that map, the server can make some quick guesses what the best way is, check if 90% of those guesses are correct based on the client's AI results, and if not, take over AI itself.

Reduce stress on the server, multiple users doing the same calculations for increased security in populated areas, and single-users being "monitored" by what the server "thinks" is right, without any difficult calculations.


Again, I don't say this is a great idea, it obviously has it's downfalls. But currently, MS ai is crap, and all tuts for upgrading exponentially increase server load. So this IS an option. It should not be swept off the table without discussion like Fox tried to do.

Gg, ez as fuck.

Quote:But maybe it's too much time for the server to wait for all the answers, so there should be some kind of trigger to speed up things.
What you guys think?
NPC move time is one second anyway, should be able to have it done within a second.


Oh, again, I never said it was a great super idea. But Fox was being a huge asshole, so had to prove him wrong.
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