25-08-2006, 11:19 PM
Basically all it is is having a Type per shape, creating the different shapes before hand. Then, have code checking if the different lines are completed, if they are, go through all the shape's that partake in that line and edit some of the type accrdingly. You can then use BitBlt or BltFast to create the shapes depending on what bits are missing and so forth.
Of course, it is probably much harder in practise... but I don't have time to do the challenge
Damn Math's revision...
Grrr... damn GCSE's *growl*
Of course, it is probably much harder in practise... but I don't have time to do the challenge

Grrr... damn GCSE's *growl*
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?