26-03-2009, 07:00 PM
Sorry I should explain this a little better. In an orpg, you would have dynamic maps for entering dungeons or having a forest map being larger than the city map. My game is an online strategy game, therefor there is no need to have different sized maps. I wouldn't use one large map for the entire game.
For example each X = 40x40 map.
XXXXX
XXXXX
XXXXX
XXXXX
You can place all the maps out and they would form one equally edged map.
In most orpgs you cannot do this. For example it may look like this.
Each X = ?x? map.
Xx
XX XXXXXx
xxXXXXXxX
X XxxxxXXx
You can't really place them as one flat map. Some orpgs might use outside maps as one standard size so that they COULD create one equally edged map. And use dynamic maps for entering dungeons and such. Is this a bit more clear?
For example each X = 40x40 map.
XXXXX
XXXXX
XXXXX
XXXXX
You can place all the maps out and they would form one equally edged map.
In most orpgs you cannot do this. For example it may look like this.
Each X = ?x? map.
Xx
XX XXXXXx
xxXXXXXxX
X XxxxxXXx
You can't really place them as one flat map. Some orpgs might use outside maps as one standard size so that they COULD create one equally edged map. And use dynamic maps for entering dungeons and such. Is this a bit more clear?