24-03-2009, 07:23 PM
No it fucking wouldn't, you quit being stupid.
How is:
1. Any player going to see any other players NPC's.
2. The server going to handle NPC deaths, spawns... in fact, fuck it I'm not even going into this. Seriously, without turning it into a p2p nightmare this just would-not-fucking-work.
Its impossible. Its not a case of it wouldn't be the same for anyone, so many methods just wouldn't... Grr.
think ._.
NPC AI goes client side. Ok, how is the server going to know who killed what NPC and who is getting what exp, how many NPC's are on the current map, which items are dropped, who's being hit by what.
K, that causes problems, so we have to then detach NPC's from the server entirely and make them a purely client-side affair. K, assuming we were fucking stupid enough to even humor this, we then have the problem that the server can't actually verify anything we tell it, be it which npc's we killed, how much exp we got, how many NPC's are on the map, what items they drop... it goes on and on.
Suddenly our game becomes a useless waste of space, and we think which fucking spastic decided this would work.
Oh it was Matt. I'm never listening to a black person in my life ever again.
Also, lots of things are impossible. Take object orientation's useless implementation in vb6.
Create one instance of an object... oh shit, it worked :O!
Create two instances of an object in vb6... Oh, you can't. Yay, that has a lot of point to it.
=P
How is:
1. Any player going to see any other players NPC's.
2. The server going to handle NPC deaths, spawns... in fact, fuck it I'm not even going into this. Seriously, without turning it into a p2p nightmare this just would-not-fucking-work.
Its impossible. Its not a case of it wouldn't be the same for anyone, so many methods just wouldn't... Grr.
think ._.
NPC AI goes client side. Ok, how is the server going to know who killed what NPC and who is getting what exp, how many NPC's are on the current map, which items are dropped, who's being hit by what.
K, that causes problems, so we have to then detach NPC's from the server entirely and make them a purely client-side affair. K, assuming we were fucking stupid enough to even humor this, we then have the problem that the server can't actually verify anything we tell it, be it which npc's we killed, how much exp we got, how many NPC's are on the map, what items they drop... it goes on and on.
Suddenly our game becomes a useless waste of space, and we think which fucking spastic decided this would work.
Oh it was Matt. I'm never listening to a black person in my life ever again.
Also, lots of things are impossible. Take object orientation's useless implementation in vb6.
Create one instance of an object... oh shit, it worked :O!
Create two instances of an object in vb6... Oh, you can't. Yay, that has a lot of point to it.
=P