24-08-2006, 10:44 PM
Just been looking over the old forums (the backup) and i found this post seemed to help some people make it work:
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Make sure, when you see this
' Lock the backbuffer so we can draw text and names
There is a code directly below it. I dont remember what the code is, but make sure you place
Place that AFTER
moo!
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Make sure, when you see this
' Lock the backbuffer so we can draw text and names
There is a code directly below it. I dont remember what the code is, but make sure you place
Code:
If NPCWho > 0 Then
If MapNpc(NPCWho).Num > 0 Then
If GetTickCount < NPCDmgTime + 2000 Then
&nbs p; Call DrawText(TexthDC, (Player(MyIndex).x) * PIC_X + sx +
(Int(Len(NPCDmgDamage)) / 2) * 3 + Player(MyIndex).XOffset -
NewXOffset, (Player(MyIndex).y) * PIC_Y + sx - 30 +
Player(MyIndex).YOffset - NewYOffset - ii, NPCDmgDamage,
QBColor(BrightRed))
End If
ii = ii + 1
End If
End If
If NPCWho > 0 Then
If MapNpc(NPCWho).Num > 0 Then
If GetTickCount < DmgTime + 2000 Then
&nbs p; Call DrawText(TexthDC,
(MapNpc(NPCWho).x - NewPlayerX) * PIC_X + sx + (Int(Len(DmgDamage)) /
2) * 3 + MapNpc(NPCWho).XOffset - NewXOffset, (MapNpc(NPCWho).y -
NewPlayerY) * PIC_Y + sx - 57 + MapNpc(NPCWho).YOffset - NewYOffset -
iii, DmgDamage, QBColor(White))
End If
iii = iii + 1
End If
End IfPlace that AFTER
Quote:' Lock the backbuffer so we can draw text and names
W/e The Code is that is here
moo!
