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User-friendly editor
#12
I have items working now. After getting the basic system structure down with classes, the rest of the data types will be a breeze.

Probably the hardest thing to do with items is the GUI, as it'll have to change whenever the classification is set. At the moment, I've set up the GUI structure for 'Common' and 'Medicine' for testing, and I'll work on the rest soon.

[Image: itemsm.png]

Also, you can now set each classes' starting equipment, as we have items to have set Tongue Although, it lists ALL items. I'll set it up to only list items that are compatable with the equipment slot in question, as well as the class being edited later.

[Image: initequip.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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