20-03-2009, 01:44 AM
Robin Wrote:Matt Wrote:An offline editor? Either way, that looks awesome. Pretty good idea to include everything in at once.
Yeah. I'll be releasing new features in patch files, so I don't need the fast-download that Mirage has on it's data.
Also, the way I'm going to be handling the server-client relationship will allow me to store all the data in the client, and then just use the server for double-checking, sending the data to everyone else, and leading the client in some of the features, but apart from that a lot of stuff is going to be client side.
Kal Online handles it exactly like that. Easiest game to hack in the world. Lol.
