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Spell animations fix when target dies
#11
I've never seen it blit in the top right, however, I know if you kill an npc, it will still have the animation on it when it respawns. To fix that, client side, in Sub HandleSpawnNpc, at the bottom, add this:

Code:
For i = 1 To MAX_SPELLANIM
        MapNpc(n).SpellAnimations(i).SpellNum = 0
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