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Spell animations fix when target dies
#4
Just realised this won't work ;D

It'll now try and attack a player no matter what spell you use.

Marked it as broken so no one uses it whilst you're away, because they might not no where to put the original code back ;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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