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Spell animations fix when target dies
#2
Works.

To fix another bug, change:

Code:
The spell was to weak to hurt

To:

Code:
The spell was too weak to hurt

;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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