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Tile_Type_Warp Issue
#1
Client side, find this in CheckMovement:

Code:
If Player(MyIndex).XOffset > 0 Then
                If Player(MyIndex).YOffset > 0 Then
                    If Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).Type = TILE_TYPE_WARP Then
                        GettingMap = True
                    End If
                End If
            End If

Replace that with this:

Code:
If Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).Type = TILE_TYPE_WARP Then
               GettingMap = True
           End If
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