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New Gold System
#3
You're not calling;
HandlePlayerGold

Look at the top of modHandleData. You should see all the CallByAddresses. These call different subs depending on the packet's header.

Add an extra call so HandlePlayerGold is called if the packet's header is SGold
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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