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Legacy of Aein
#80
I've been designing the kingdom layout recently. There will be different ranks within a kingdom. The ruler of the kingdom will pick the titles of each rank. Each rank will have a level of authority and power within the kingdom.

Also, the ruler will decide on which style the kingdom will play as. (Imperial, Barbaric, Pirate, etc).

The style of the kingdom will affect all of the members slightly. For example, a Pirate kingdom will have slight bonuses to pillaging cities, combat on water, and ship speed. They will also be able to train a unique unit. Also the city images and such will also be different than to an imperial.

A kingdom also will gain in experience. The more wins/losses and donated resources will help expand the attributes of the entire kingdom. The ruler of the kingdom will have the option to use these resources not for themselves, but to increase the overall kingdom ability and to pick certain paths that the kingdom will take. A leader will not have the ability to disband a kingdom, therefor thwarting all the work that others have put into. It will be passed down to the next in command.

These are just some thoughts. Any comments will be taken to mind.
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