Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
HUGE optimization
#17
An engine is something that is transplantable with little or no effort ftw.

If all of Mriages code was in a single class or module that provided an easy to use interface for doing most things DX then it would be an engine.

Mirage provides no way for dynamics, everything is static, and we draw to a solid grid. I am not saying it could not be an engine with work, but it is not as it is. It is procedure calls embeded in code, no overlying structure.

Mirage as a WHOLE is a 2d rpg engine, albiet quickly beocming more and more outdated. It can be transplanted and provide an eays way to make a 2D rpg. Every single "system" is not an engine.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)