01-02-2009, 10:43 PM
Rather than making an entire new loop, just put;
Under the call for DrawPlayerName.
Then, tell me what line it errors on.
Remove any extra DC locks or unlocks you added.
Code:
Call DrawPlayerGuild(PlayersOnMap(i))
Under the call for DrawPlayerName.
Then, tell me what line it errors on.
Remove any extra DC locks or unlocks you added.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?