25-01-2009, 12:32 AM
Test something out like.. in the PlayerMsg add in like FishRod and see what that equals?
Call PlayerMsg(Index, "doing it wrong BECAUSE FishRod = " & FishRod & " and Tool = " & GetPlayerEquipmentSlot(Index, Weapon, BrightRed)
Call PlayerMsg(Index, "doing it wrong BECAUSE FishRod = " & FishRod & " and Tool = " & GetPlayerEquipmentSlot(Index, Weapon, BrightRed)