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Walking/ animation alterations
#5
For you problem with the standing sprite.

You want it so that when you stand still, you appear standing still, but only if you are standing still for a while, without moving.

Otherwise you want alternating animations of the other two.

I started work on this a while ago, for Naruto Realm.

I couldn't get it working at all.

My idea was to add a new Timer in PlayerRec, and if you stand still (in check movement) it saves the tick count.

Then, in bltPlayer, if the timer + w/e > Gettickcount then animation = standing animation.

I could never get it to work though.

Oh, and I couldn't find out a way to do the 3 animations themselves.

Initially, I was going to get some code out of my source, but I have edited bltPlayer so much I couldn't really find anything that would work in a Vanilla Mirage.

Sorry,

~Kite
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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