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Turn Based Battle
#6
Asrrin, everything you said I already had xD. Currently I can walk around on my tile_type which then does a Int(Rnd * 5) + 1 right now and if it is 1 then it goes ahead and tells the client to load the battle screen as well as setting a TempPlayer.InBattle to YES. I will also be doing a little bubble thing above the sprites when they are in battle. That's all the easy stuff Big Grin.

Matt, the battle window will be separate so you can still chat and see what's going on around you etc. Passable sprites will be a definite yes.

Forte, I thought there was as well, but I looked through the forums and 9 pages of search results for it but couldn't find it Sad

All the simple stuff is done. Honestly now though, I don't have a clue where to go from here haha.
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