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Vortigem Interactive - Dawn of Light Graphic Development
#63
Everything will have shading once I complete the base design(s). Right now I'm just working on foundations before I polish them.

Before I shade, I'm still trying to figure out how I want to shadow. Whether it be a 'leaning shadow' or 'under foot shadow', I need to come up with something so that my shading compliments the shadows.

The difficult part is that my sprite(s) attack frames lean towards the edges of the tiles, making it difficult to do lean shadows. I like leaning shadows for the realistic look. Under foot shadow is very basic though better than nothing I suppose. Grrr.

(I'll also have objects & misc vegetation to boarder the houses, blending the tiles better)


Further more, given my examples - do you prefer the flat top approach or angle top (given gfx corrections & shading/shadows)?
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