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Making advanced items
#19
If weapon(getplayerweapon(myindex)).bonusstr > 0 then
call setplayertempstr(myindex, getplayerstr(myindex))
call setplayerstr(myindex, getplayerstr(myindex) + weapon(getplayerweapon(myindex)).bonusstr)
end if

Something along that, pending how you store the item's bonus stats and such.
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