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Making advanced items
#5
Just add the new thing you want to the item UDT then add a box or scrollbar or whatever to the item editor, parse everything properly and make it save right. Then just whenever a player goes to equip something have it check if they are the correct level or class by calling to the saved item. Pretty simple.

If you want item bonuses it's like the same way more or less just when you have the getplayerstats check, look to see if they are wearing any items that may increase their stat points and if so just add it in.
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