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Bounty System (2/5) C & P
#12
Fox Wrote:I haven't read the code so this may be an uninformed comment, but I think a nice implementation of this idea would be to restrict the ability to place bounties.

The way I would do it, is allow people to place bounties if the person has killed them, or has killed someone in their guild who is the same rank or lower. Also, perhaps a new npc type that brings up a noticeboard of all current bounties would be a nice expansion.

Oh, I'm not requesting this btw, just pooling my thoughts :3

That's a great idea, however would be a little difficult to do. I suppose I could just make a variable when someone kills another person, or something. Yeah, I like the idea of the noticeboard, I don't think it would be too difficult to add either. Thanks for the suggestions, I think I'll try some of them out!

Rory Wrote:A good idea would be to only be able to put a bounty as high as you can offer. So if you only have 12gold you can only put a 12gold bounty on the player. Allowing normal players to put bounty on other player's heads. Once they use the command, their money is automatically deducted.

As it stands now, they can only set a bounty if they have the right money, but I like your idea. However instead of taking all of their money, I was thinking of calculating the price based on the players level. Big Grin
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