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#2
Make a picture box to transfer the item's picture onto and have the picture box follow the mouse. On the mousemove event check if a variable set in keydown is true (keyup make it false) and if it is clear the item's picture and move it to the mouse picture box and then on keyup check if in range of another empty item slot or something...not too hard. Dugor programmed it in Mirage Realms.
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