Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multiplayer Dungeon Crawler
#13
Was looking around, it's fairly obvious that DirectDraw was deprecated.

Decided to write up a few classes. I have my own clsGameEngine which is set up when the application loads, and within that I have a clsD3D and clsSprite.

I managed to get it down to this:

Code:
mGraphics.BeginRender()
    mGraphics.DrawSprite(mBG)
    mGraphics.DrawSprite(mRandomSprite)
    mGraphics.EndRender()

Two 256x256 .png images loaded on each other. You can see the alpha channels working.

[Image: rawrwtf.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)