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Multiplayer Dungeon Crawler
#5
Matt Wrote:Dungeons & Dragons. This would be perfect for it. I've toyed with a few things in that department, but never got anything as good as this.

I've never looked in to it. I'll check it out, and if I like the class balancing and the formulæ used, I may use it as a base.

Fixed up the log in system, so you know how many people are in a game before you log in. The server always has an extra socket loaded to send the 'Game Full' data to any client who tries to connect to a full server.

Character saving/loading is complete, as well.

I'm going to tweak it a bit more, then get some basic character creation going.

Server log:
[Image: testq.png]

Game slot open:
[Image: rawrn.png]

Game Full:
[Image: rawr2.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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