30-05-2009, 12:34 AM
Matt Wrote:Dungeons & Dragons. This would be perfect for it. I've toyed with a few things in that department, but never got anything as good as this.
I've never looked in to it. I'll check it out, and if I like the class balancing and the formulæ used, I may use it as a base.
Fixed up the log in system, so you know how many people are in a game before you log in. The server always has an extra socket loaded to send the 'Game Full' data to any client who tries to connect to a full server.
Character saving/loading is complete, as well.
I'm going to tweak it a bit more, then get some basic character creation going.
Server log:
![[Image: testq.png]](http://img241.imageshack.us/img241/5030/testq.png)
Game slot open:
![[Image: rawrn.png]](http://img20.imageshack.us/img20/3180/rawrn.png)
Game Full:
![[Image: rawr2.png]](http://img241.imageshack.us/img241/9892/rawr2.png)
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?