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Animated tiles under player
#3
The term "under" is ugly. In GameLoop just call your animation sub before bltplayer.
MS doesn't have spell animation by the way.

Just gut out Elysium's spell animation sub, change x and y to
Code:
X = GetPlayerX(Index) * PIC_X + Player(Index).XOffset
    Y = GetPlayerY(Index) * PIC_Y + Player(Index).YOffset - 4
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