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Playerworlds.NET
#3
No I just do all the mapping by hand =P

Jk. Here are some screenshots of the newest edition of the Playerworlds MapEditor (v1.0.4.0 unreleased so far, but v1.0.3.6 is available to the public.)

[Image: 83209773.png]

[Image: 29740318.png]

[Image: 59855091.png]

This is something new to the whole 'Mirage' world. Tile speed. Currently speed movement is calculated by 1 + (Agility / 255) + CurrentTileSpeed.
So by looking at that screenshot you can see if you walk or run on the footprints or on the bridge you move faster then walking in the snow or on the snowy grass, xD.
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