19-08-2006, 01:28 PM
hehe well it 'sort of work's ^^, for the up direction it works but looks very messy , for the other directions the character simply slides about. Its as if there is not enough time as the character slides from one square to another to fit in the animation so it rushes and looks messy (basing this on the north facing walking, as i said the rest simply slide ;])
Edit: It seems to me like there is a neat solution, if somehow you could get the client to check if you were walking still on each square then it would miss out the standing frame and just alternate between feet i think that would smoothen it out, this is what tibia has i believe.
Edit 2: The sliding on the other directions was because i forgot to edit the bmp file hehe, the basics work, it just looks quite messy. Refere to my initial reply above these edits to my suggestion of a solution :]
Edit 3: Ok with the bmp file sorted out correctly, the north facing sprite is still the only one that works properly unfortunately :[
Edit: It seems to me like there is a neat solution, if somehow you could get the client to check if you were walking still on each square then it would miss out the standing frame and just alternate between feet i think that would smoothen it out, this is what tibia has i believe.
Edit 2: The sliding on the other directions was because i forgot to edit the bmp file hehe, the basics work, it just looks quite messy. Refere to my initial reply above these edits to my suggestion of a solution :]
Edit 3: Ok with the bmp file sorted out correctly, the north facing sprite is still the only one that works properly unfortunately :[