13-12-2008, 04:17 PM
Set your MaxMapX and MaxMapY to what you want them to be. X is left to right, Y is up and down.
Then take what you set those to, and multiply them by 32, then set your picscreen to that.
Boom, there goes your map size.
See how simple that was?
Then take what you set those to, and multiply them by 32, then set your picscreen to that.
Boom, there goes your map size.
See how simple that was?