18-08-2006, 07:15 PM
This is my post taken directly out of another thread, i am guessing its a snap and during my time away my vb skills have suffered quite badly, and considering they were never great to begin with, hrhr ^^
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hmm, i dont understand how the movement works to be fair. the movement for each direction has 3 sprites, lets name them 1,2, and 3 (in that order).
Would it be hard to change the walking animation to this cycle
standing still = 2.
when you walk, it cycles like this:
(standing)2
1
3
(standing on next tile)2
also if possible the attack being a 4th frame of each direction, so instead of it being
1,2,3,1,2,3,1,2,3,1,2,3
in the bmp image, it would be
1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4
teehee
aka, the middle frame (2) is a standing still frame, 1 is the left foot 3 is the right foot.
feel getting this right is quite important as it heavily influences the basic look of your game, i would try if i could gain a better understanding; but to put it simply i would probably spend twice as long as some of you here and it more than likely wouldnt be perfect Wink.
using 2 as a standing frame then switching from 1 to 3 then back to 2 when you are on the next tile would look neat, especially with a 4th frame for an attack sprite :]
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hmm, i dont understand how the movement works to be fair. the movement for each direction has 3 sprites, lets name them 1,2, and 3 (in that order).
Would it be hard to change the walking animation to this cycle
standing still = 2.
when you walk, it cycles like this:
(standing)2
1
3
(standing on next tile)2
also if possible the attack being a 4th frame of each direction, so instead of it being
1,2,3,1,2,3,1,2,3,1,2,3
in the bmp image, it would be
1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4
teehee
aka, the middle frame (2) is a standing still frame, 1 is the left foot 3 is the right foot.
feel getting this right is quite important as it heavily influences the basic look of your game, i would try if i could gain a better understanding; but to put it simply i would probably spend twice as long as some of you here and it more than likely wouldnt be perfect Wink.
using 2 as a standing frame then switching from 1 to 3 then back to 2 when you are on the next tile would look neat, especially with a 4th frame for an attack sprite :]