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Cermona
#1
How did Cermona start?
I was interested in learning a language, yet because I ended up at Mirage Source, I chose for Visual Basic 6.
I've taken some lessons and started of making Cermona.

List of currently added features:
- Display player damage above head, when player is too weak, it displays "Block!"
- Display player level next to name. For example: (17) Johny
- Display all players HP bars and your own MP bar
- Display HP/MP/TNL Bars in menu.
- Display NPC HP Bar on attack
- Added Guilds Partially Got a /guild command, anyone level 10 or higher can create his own "Guild Name" (Has yet to be developped further)
- Added Scrolling Maps All X's and Y's for displaying names/bars/etc. re-adjusted to the new scrolling maps feature.
- Changed: GetPlayerNextLevel Now it allows me to set my own experience needed to level up.
- Changed: On first login you can create a character, further logins will automatically log you in to that character.
- Removed: frmLogin, added the login to frmMainMenu
- Display Typed Text below the Player Sprite
- Added Visual Inventory
- Added Display Character Sprite on Character Creation.
- Added the ability to choose if you either want to be a Male or Female (yet this doesn't do anything, will be used in the future. (Maybe even as Good/Evil))

List of features still to add:
- Server Online/Offline Status
- (And more ofcourse!)

List of things still needed to be done:
- Improving GUI
- Finding out which Tiles I'm going to use
- Finding out which Sprites I'm going to use
- Creating a story for Cermona

A screenshot as how it is now:
[Image: cermonaov5.png]
[Image: w992.png]
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