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Bounty System (2/5) C & P
#6
well for the law system all you do is set the npc to have a tile range to where they can see. then you code in a new frm where you can set stuff like the skill theifing or something you want to be considered breaking a rule.

then once you set that you then make a npc that is a guard npc

ok for example

the rule attacking players in town. place guard npc there and if the code attack player is called send another code doing a search to see if npcs are close enough if not nothing happens to them if so they set a bounty and guard npcs will start to attack them. and if players like kill a bounties player out of the npcs range they get the bounty
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