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Rising Flames UPDATE: 11/16/08
#14
Labmonkey Wrote:We will find that out when next time comes :wink:

But I don't want this turning into an argument as so many of my old topics here became.

I forgot to update the first post, but I finished turning projectiles. Which means you can shoot a fireball, and decide which angle it will turn at, allowing it to aviod objects in the middle of the map.

I have had a few fights with people on RF. It is quite fun Big Grin

Sounds like a nice system.
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