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Fallen Phoenix Online
#8
Winifred Wrote:Such a detailed response! (I hope you copied that before submitting >_>)

I can't wait to try it out in the next week or so, hopefully. Smile It's been a long time since I've seen a project that seems so promising, so best of luck to you and your game. Good mappers can be such a pain to find, and most of the time they are trying to work on their own games. Try not to let it hold you back, at any rate. Decent maps can later be replaced with AWESOME maps when you find the right staff members.

One negative aspect of using spells to gain exp is that people have a tendency to cheat those kinds of systems. I know that I used to just tape down my hotkey and AFK when I played FlyFF. lol So that might be a problem unless you make it literally impossible to cheat. Also, the killing curse sounds like it could be abused lmao. Is it an instant kill, a chance of greatly reducing enemy HP, or just a powerful spell that does quite a bit of damage?

It's nice to see so many goals for players to work towards, even on a weekly basis. Congratulations on planning out a game that sounds like so much more than a grind-fest lol. If I didn't make the most hideous maps known to mankind, I would definitely apply! Hopefully some good mappers will recognize the promise your game has.

*COPY*

*gets his ctrl & c keys ready just in case lol*

I did, don't worry, I wasn't wasting all that time for nothing haha. Thanks, I have a couple of people training to map at the moment, and their work looks pretty promising already, but until they're good enough I'm doing the mapping myself. There's just so much I need to do, it's constant hard work lol.

Yeh, if you stand still and cast spells for more than 10 minutes you get kicked, already thought about that cheating aspect, it's much easier to stop at any rate. The killing curse is part of the books and film so I don't want to get rid of it. It's an instant kill, but I've made it so that if anyone uses it they're pretty much screwed unless they're alone when they make the kill. Anyway, once someone uses one of those spells, it sends a message to the online Aurors with what spell, by who, and what map (name) they're on. High level players can warp to certain main locations, so once they find them they've got no chance lol.

Thanks. I hate games which are just point-click-kill-repeat, it's a tired cycle that EVERY game (well, the major players in the online game market) have, with little else to do. What else is there to do on WoW? Tibia? Runescape? The other generic Korean rip-offs of WoW etc. Nothing really. They all offer their "own little twist" over the other games, but I'm working towards a game people can just play and enjoy, rather than fork out £8 a month to click around a screen on.

Other features I forgot to say about:
- PMs are ALL sent by owls, so there's a slight delay in the sending. Also there's a fee to send owls unless you own one, and until you do you'll have to go to a post office. Owls cost about 10g, which it will probably take about 2-3 hours hunting for a level 10 to get, or any level as a merchant.
- Pets do offer other benefits, which include, if you have a Thestral, the ability to fly to locations.

I'll post more soon, for some reason my keyboard's playing up... hmmmm
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