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LiveALife
#16
Well the thing is people wouldn't quit. It would just open up a new view to the game. When creating a char, you could have 3 different characteristics for the player to choose. Either:
- Friendly (cops etc)
- Unfriendly (murderers/robbers)
- Normal (stays out of the other peoples way)

And then you could clearly state when creating a char what the different characteristics means. So if you want to avoid a permanent death, pick Normal state. And the thing is that it should be hard to kill someone too.
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